/*

  P R O C E S S I N G - 0 . 0 . J S
  a port of the Processing visualization language
  
  License       : MIT 
  Developer     : John Resig: http://ejohn.org
  Web Site      : http://processingjs.org  
  Java Version  : http://processing.org
  Github Repo.  : http://github.com/jeresig/processing-js
  Bug Tracking  : http://processing-js.lighthouseapp.com
  Mozilla POW!  : http://wiki.Mozilla.org/Education/Projects/ProcessingForTheWeb
  Maintained by : Seneca: http://zenit.senecac.on.ca/wiki/index.php/Processing.js
                  Hyper-Metrix: http://hyper-metrix.com/#Processing

*/


(function(){
  

  // Attach Processing to the window 
  this.Processing = function Processing( aElement, aCode ){

    // Get the DOM element if string was passed
    if( typeof aElement == "string" ){
      aElement = document.getElementById( aElement );
    }
      
    // Build an Processing functions and env. vars into 'p'  
    var p = buildProcessing( aElement );  

    // Send aCode Processing syntax to be converted to JavaScript
    if( aCode ){ p.init( aCode ); }
    
    return p;
    
  };
   
  // IE Unfriendly AJAX Method
  var ajax=function( url ){
    var AJAX;
    if( AJAX = new XMLHttpRequest() ){
      AJAX.open( "GET", url, false );
      AJAX.send( null );
      return AJAX.responseText;
    }else{
      return false;
    }
  };
  
  // Automatic Initialization Method
  var init = function(){
    
    var canvas  = document.getElementsByTagName( 'canvas' ),
        datasrc = undefined;

    for( var i = 0; l = i < canvas.length; i++ ){
      if( datasrc = canvas[ i ].getAttribute( 'datasrc' ) ){
        Processing( canvas[ i ], ajax( datasrc ) );
      }
    }
    
  };
 
  addEventListener( 'DOMContentLoaded', function(){ init(); }, false );
 
  // Parse Processing (Java-like) syntax to JavaScript syntax with Regex
  var parse = Processing.parse = function parse( aCode, p ){

    // Remove end-of-line comments
    aCode = aCode.replace( /\/\/ .*\n/g, "\n" );

    // Weird parsing errors with %
    aCode = aCode.replace( /([^\s])%([^\s])/g, "$1 % $2" );
   
    // Simple convert a function-like thing to function
    aCode = aCode.replace( /(?:static )?(\w+ )(\w+)\s*(\([^\)]*\)\s*{)/g, function( all, type, name, args ){
      if ( name == "if" || name == "for" || name == "while" ) {
        return all;
      } else {
        return "Processing." + name + " = function " + name + args;
      }
    });
      
    // Attach import() to p{} bypassing JS command, allowing for extrernal library loading
    aCode = aCode.replace( /import \(|import\(/g, "p.Import(" );
    
    // Force .length() to be .length
    aCode = aCode.replace( /\.length\(\)/g, ".length" );

    // foo( int foo, float bar )
    aCode = aCode.replace( /([\(,]\s*)(\w+)((?:\[\])+| )\s*(\w+\s*[\),])/g, "$1$4" );
    aCode = aCode.replace( /([\(,]\s*)(\w+)((?:\[\])+| )\s*(\w+\s*[\),])/g, "$1$4" );

    // float[] foo = new float[5];
    aCode = aCode.replace( /new (\w+)((?:\[([^\]]*)\])+)/g, function( all, name, args ){
      return "new ArrayList(" + args.slice(1,-1).split("][").join(", ") + ")";
    });
    
    // What does this do?
    aCode = aCode.replace( /(?:static )?\w+\[\]\s*(\w+)\[?\]?\s*=\s*{.*?};/g, function( all ){
      return all.replace( /{/g, "[").replace(/}/g, "]" );
    });

    // int|float foo;
    var intFloat = /(\n\s*(?:int|float)(?:\[\])?(?:\s*|[^\(]*?,\s*))([a-z]\w*)(;|,)/i;
    while( intFloat.test(aCode) ){
      aCode = aCode.replace( new RegExp( intFloat ), function( all, type, name, sep ){
        return type + " " + name + " = 0" + sep;
      });
    }

    // float foo = 5;
    aCode = aCode.replace( /(?:static )?(\w+)((?:\[\])+| ) *(\w+)\[?\]?(\s*[=,;])/g, function( all, type, arr, name, sep ){
      if ( type == "return" )
        return all;
      else
        return "var " + name + sep;
    });

    // Fix Array[] foo = {...} to [...]
    aCode = aCode.replace( /=\s*{((.|\s)*?)};/g, function(all,data){
      return "= [" + data.replace(/{/g, "[").replace(/}/g, "]") + "]";
    });
    
    // super() is a reserved word
    aCode = aCode.replace( /super\(/g, "superMethod(" );

    var classes = [ "int", "float", "boolean", "string" ];

    function ClassReplace( all, name, extend, vars, last ){
      
      classes.push( name );

      var static = "";

      vars = vars.replace( /final\s+var\s+(\w+\s*=\s*.*?;)/g, function( all, set ){
        static += " " + name + "." + set;
        return "";
      });

      // Move arguments up from constructor and wrap contents with
      // a with(this), and unwrap constructor
      return "function " + name + "() {with(this){\n  " +
        ( extend ? "var __self=this;function superMethod(){extendClass(__self,arguments," + extend + ");}\n" : "" ) +
        // Replace var foo = 0; with this.foo = 0;
        // and force var foo; to become this.foo = null;
        vars
          .replace( /,\s?/g, ";\n  this." )
          .replace( /\b(var |final |public )+\s*/g, "this." )
          .replace( /\b(var |final |public )+\s*/g, "this." )
          .replace( /this.(\w+);/g, "this.$1 = null;" ) + 
          ( extend ? "extendClass(this, " + extend + ");\n" : "" ) +
          "<CLASS " + name + " " + static + ">" + ( typeof last == "string" ? last : name + "(" );
      }

      var matchClasses = /(?:public |abstract |static )*class (\w+)\s*(?:extends\s*(\w+)\s*)?{\s*((?:.|\n)*?)\b\1\s*\(/g;
      var matchNoCon = /(?:public |abstract |static )*class (\w+)\s*(?:extends\s*(\w+)\s*)?{\s*((?:.|\n)*?)(Processing)/g;
      
      aCode = aCode.replace( matchClasses, ClassReplace );
      aCode = aCode.replace( matchNoCon, ClassReplace );

      var matchClass = /<CLASS (\w+) (.*?)>/, m;
      
      while ( ( m = aCode.match( matchClass ) ) ){
        
        var left        = RegExp.leftContext,
            allRest     = RegExp.rightContext,
            rest        = nextBrace( allRest ),
            className   = m[ 1 ],
            staticVars  = m[ 2 ] || "";
          
        allRest = allRest.slice( rest.length + 1 );

        rest = rest.replace( new RegExp("\\b" + className + "\\(([^\\)]*?)\\)\\s*{", "g"), function( all, args ){
          args = args.split( /,\s*?/ );
          
          if( args[ 0 ].match( /^\s*$/ ) ){
            args.shift();
          }
          
          var fn = "if ( arguments.length == " + args.length + " ) {\n";
            
          for ( var i = 0; i < args.length; i++ ) {
            fn += "    var " + args[ i ] + " = arguments["+ i +"];\n";
          }
            
          return fn;
        });
        
        // Fix class method names
        // this.collide = function() { ... }
        // and add closing } for with(this) ...
        rest = rest.replace( /(?:public )?Processing.\w+ = function (\w+)\((.*?)\)/g, function( all, name, args ){
          return "ADDMETHOD(this, '" + name + "', function(" + args + ")";
        });
        
        var matchMethod = /ADDMETHOD([\s\S]*?{)/, mc;
        var methods = "";
        
        while ( ( mc = rest.match( matchMethod ) ) ){
          var prev    = RegExp.leftContext,
              allNext = RegExp.rightContext,
              next    = nextBrace(allNext);

          methods += "addMethod" + mc[ 1 ] + next + "});";
          
          rest = prev + allNext.slice( next.length + 1 );
        }

        rest = methods + rest;
        
        aCode = left + rest + "\n}}" + staticVars + allRest;
      }

      // Do some tidying up, where necessary
      aCode = aCode.replace( /Processing.\w+ = function addMethod/g, "addMethod" );
      
      function nextBrace( right ) {

        var rest      = right,
            position  = 0,
            leftCount = 1,
            rightCount = 0;
        
        while( leftCount != rightCount ) {
        
        var nextLeft  = rest.indexOf( "{" ),
            nextRight = rest.indexOf( "}" );
        
        if( nextLeft < nextRight && nextLeft != - 1 ) {

          leftCount++;
          rest = rest.slice( nextLeft + 1 );
          position += nextLeft + 1;

        }else{

          rightCount++;
          rest = rest.slice( nextRight + 1 );
          position += nextRight + 1;

        }
        
      }
        
      return right.slice( 0, position - 1 );
    }

    // Handle (int) Casting
    aCode = aCode.replace( /\(int\)/g, "0|" );

    // Remove Casting
    aCode = aCode.replace( new RegExp("\\((" + classes.join("|") + ")(\\[\\])?\\)", "g"), "" );
    
    // Convert 3.0f to just 3.0
    aCode = aCode.replace( /(\d+)f[^a-zA-Z0-9]/g, "$1" );

    // Force numbers to exist //
    //aCode = aCode.replace(/([^.])(\w+)\s*\+=/g, "$1$2 = ($2||0) +");

//!  // Force characters-as-bytes to work --> Ping: Andor
    aCode = aCode.replace(/('[a-zA-Z0-9]')/g, "$1.charCodeAt(0)");

    // Convert #aaaaaa into color
    aCode = aCode.replace(/#([a-f0-9]{6})/ig, function(m, hex){
      var num = toNumbers(hex);
      return "DefaultColor(" + num[0] + "," + num[1] + "," + num[2] + ")";
    });

    function toNumbers( str ){
      var ret = [];
      
      str.replace( /(..)/g, function( str ){
        ret.push( parseInt( str, 16 ) );
      });
      
      return ret;
    }

    return aCode;

  };


  // Attach Processing functions to 'p' 
  function buildProcessing( curElement ){
              
    // Create the 'p' object
    var p = {};
    
    // Set Processing defaults / environment variables
    p.name            = 'Processing.js Instance';
    p.PI              = Math.PI;
    p.TWO_PI          = 2 * p.PI;
    p.HALF_PI         = p.PI / 2;
    p.P3D             = 3;
    p.CORNER          = 0;
    p.RADIUS          = 1;
    p.CENTER_RADIUS   = 1;
    p.CENTER          = 2;
    p.POLYGON         = 2;
    p.QUADS           = 5;
    p.TRIANGLES       = 6;
    p.POINTS          = 7;
    p.LINES           = 8;
    p.TRIANGLE_STRIP  = 9;
    p.TRIANGLE_FAN    = 4;
    p.QUAD_STRIP      = 3;
    p.CORNERS         = 10;
    p.CLOSE           = true;
    p.RGB             = 1;
    p.HSB             = 2;
    p.focused         = true;

    // KeyCode table  
    p.CENTER  = 88888880;
    p.CODED   = 88888888;
    p.UP      = 88888870;
    p.RIGHT   = 88888871;
    p.DOWN    = 88888872;
    p.LEFT    = 88888869;
    
//! // Description required...
    p.codedKeys = [ 69, 70, 71, 72  ];

    // "Private" variables used to maintain state
    var curContext      = curElement.getContext( "2d" ),
        doFill          = true,
        doStroke        = true,
        loopStarted     = false,
        hasBackground   = false,
        doLoop          = true,
        looping         = 0,
        curRectMode     = p.CORNER,
        curEllipseMode  = p.CENTER,
        inSetup         = false,
        inDraw          = false,
        curBackground   = "rgba( 204, 204, 204, 1 )",
        curFrameRate    = 1000,
        curMsPerFrame   = 1,
        curShape        = p.POLYGON,
        curShapeCount   = 0,
        curvePoints     = [],
        curTightness    = 0,
        opacityRange    = 255,
        redRange        = 255,
        greenRange      = 255,
        blueRange       = 255,
        pathOpen        = false,
        mousePressed    = false,
        keyPressed      = false,
        curColorMode    = p.RGB;
        curTint         = - 1,
        curTextSize     = 12,
        curTextFont     = "Arial",
        getLoaded       = false,
        start           = ( new Date ).getTime();

    var firstX,
        firstY,
        secondX,
        secondY,
        prevX,
        prevY;
    
    // Store a line for println(), print() handline
    p.ln = "";
    
    // Glyph path storage for textFonts
    p.glyphTable = {};
    
    // Global vars for tracking mouse position
    p.pmouseX     = 0;
    p.pmouseY     = 0;
    p.mouseX      = 0;
    p.mouseY      = 0;
    p.mouseButton = 0;
    p.mouseDown   = false;

    // Undefined event handlers to be replaced by user when needed
    p.mouseClicked = undefined;
    p.mouseDragged = undefined;
    p.mouseMoved = undefined;
    p.mousePressed = undefined;
    p.mouseReleased = undefined;
    p.keyPressed = undefined;
    p.keyReleased = undefined;
    p.draw = undefined;
    p.setup = undefined;

    // The height/width of the canvas
    p.width  = curElement.width  - 0;
    p.height = curElement.height - 0;

    // The current animation frame
    p.frameCount = 0;            
    
    

    ////////////////////////////////////////////////////////////////////////////
    // Array handling
    ////////////////////////////////////////////////////////////////////////////
  
    p.concat = function concat( array1, array2 ){
      return array1.concat( array2 );
    }

    p.splice = function( array, value, index ){

      if(array.length == 0 && value.length == 0){
        return array;
      };

      if( value instanceof Array ){
        for( var i = 0, j = index; i < value.length; j++, i++ ){
         array.splice( j, 0, value[ i ] );
        }
      }else{
        array.splice( index, 0, value );
      };
      
      return array;
      
    }; 

    p.subset = function( array, offset, length ){
      if(arguments.length == 2){
        return p.subset( array, offset, array.length - offset );
      }else if( arguments.length == 3 ){
        return array.slice( offset, offset + length );
      }
    };

    p.concat = function concat( array1, array2 ){ return array1.concat( array2 ) };
    
    p.join = function join( array, seperator ){ return array.join( seperator ) };
    
    p.shorten = function( ary ){
    
      var newary = new Array();

      // copy array into new array
      var len = ary.length;     
      for( var i = 0; i < len; i++ ){
        newary[ i ] = ary[ i ];
      }

      newary.pop();

      return newary;
    }

  
    p.expand = function( ary, newSize ){

      var newary = new Array();
      
      var len = ary.length
      for( var i = 0; i < len; i++ ){
          newary[ i ] = ary[ i ];
      }
      
      if( arguments.length == 1 ){
        
        // double size of array
        newary.length *= 2;
        
      }else if( arguments.length == 2 ){
        
        // size is newSize
        newary.length = newSize;
        
      }
      
      return newary;
    }



    p.ArrayList = function ArrayList( size, size2, size3 ){
    
      var array = new Array( 0 | size );
      
      if( size2 ){
        
        for( var i = 0; i < size; i++ ){
          
          array[ i ] = [];

          for( var j = 0; j < size2; j++ ){
            var a = array[ i ][ j ] = size3 ? new Array( size3 ) : 0 ;  
            for( var k = 0; k < size3; k++ ){ a[ k ] = 0; }
          }
          
        }
        
      }else{
        
        for( var i = 0; i < size; i++ ){ array[ i ] = 0; }        
      }
      
      array.get     = function( i    ){ return this[ i ];           };
      array.add     = function( item ){ return this.push( item );   };
      array.size    = function(      ){ return this.length;         };      
      array.clear   = function(      ){ this.length = 0;            };
      array.remove  = function( i    ){ return this.splice( i, 1 ); };
      array.isEmpty = function(      ){ return !this.length;        };
      array.clone   = function(      ){
                                        var a = new ArrayList( size );
                                        for( var i = 0; i < size; i++ ){
                                          a[ i ] = this[ i ];
                                        }
                                        return a;
                                      };
      
      return array;
    };



    ////////////////////////////////////////////////////////////////////////////
    // Color functions
    ////////////////////////////////////////////////////////////////////////////
    
    p.hue = function hue( color ){
      return p.color( 0 * redRange, 0 * greenRange, 0 * blueRange );
    }
    
    // In case I ever need to do HSV conversion:
    // http://srufaculty.sru.edu/david.dailey/javascript/js/5rml.js
    p.color = function color( aValue1, aValue2, aValue3, aValue4 ) {
      var aColor = "";
      
      if ( arguments.length == 3 ) {
      
        aColor = p.color( aValue1, aValue2, aValue3, opacityRange );
      } else if ( arguments.length == 4 ) {
        var a = aValue4 / opacityRange;
        a = isNaN(a) ? 1 : a;

        if ( curColorMode == p.HSB ) {
          var rgb = HSBtoRGB(aValue1, aValue2, aValue3);
          var r = rgb[0], g = rgb[1], b = rgb[2];
        } else {
          var r = getColor(aValue1, redRange);
          var g = getColor(aValue2, greenRange);
          var b = getColor(aValue3, blueRange);
        }

        aColor = "rgba(" + r + "," + g + "," + b + "," + a + ")";
      } else if ( typeof aValue1 == "string" ) {
        aColor = aValue1;

        if ( arguments.length == 2 ) {
          var c = aColor.split(",");
          c[3] = (aValue2 / opacityRange) + ")";
          aColor = c.join(",");
        }
      } else if ( arguments.length == 2 ) {
        aColor = p.color( aValue1, aValue1, aValue1, aValue2 );
      } else if ( typeof aValue1 == "number" && aValue1 < 256 && aValue1 >= 0) {
        aColor = p.color( aValue1, aValue1, aValue1, opacityRange );
      } else if ( typeof aValue1 == "number" ) {
        var intcolor = 0;
        if( aValue1 < 0 ){
          intcolor = 4294967296 - ( aValue1 * -1 );
        }else{
          intcolor = aValue1;
        }
        var ac = Math.floor((intcolor % 4294967296) / 16777216);
        var rc = Math.floor((intcolor % 16777216) / 65536);
        var gc = Math.floor((intcolor % 65536) / 256);
        var bc = intcolor % 256;
          
        aColor = p.color( rc, gc, bc, ac );
      } else {
        aColor = p.color( redRange, greenRange, blueRange, opacityRange );
      }

      // HSB conversion function from Mootools, MIT Licensed
      function HSBtoRGB(h, s, b) {
        h = (h / redRange) * 360;
        s = (s / greenRange) * 100;
        b = (b / blueRange) * 100;
        var br = Math.round(b / 100 * 255);
        if (s == 0){
          return [br, br, br];
        } else {
          var hue = h % 360;
          var f = hue % 60;
          var p = Math.round((b * (100 - s)) / 10000 * 255);
          var q = Math.round((b * (6000 - s * f)) / 600000 * 255);
          var t = Math.round((b * (6000 - s * (60 - f))) / 600000 * 255);
          switch (Math.floor(hue / 60)){
            case 0: return [br, t, p];
            case 1: return [q, br, p];
            case 2: return [p, br, t];
            case 3: return [p, q, br];
            case 4: return [t, p, br];
            case 5: return [br, p, q];
          }
        }
      }
    
      function getColor( aValue, range ) {
        return Math.round(255 * (aValue / range));
      }
      
      return aColor;
    }
    
    p.red   = function( aColor ){ return parseInt( verifyChannel( aColor ).slice( 5 ) ); };
    p.green = function( aColor ){ return parseInt( verifyChannel( aColor ).split( "," )[ 1 ] ); };
    p.blue  = function( aColor ){ return parseInt( verifyChannel( aColor ).split( "," )[ 2 ] ); };
    p.alpha = function( aColor ){ return parseInt( parseFloat( verifyChannel( aColor ).split( "," )[ 3 ] ) * 255 ); };

    function verifyChannel( aColor ){ 
      if( aColor.constructor == Array ){    
        return aColor;
      } else {
        return p.color( aColor );
      } 
    }
    
    p.lerpColor = function lerpColor( c1, c2, amt ){
        
      // Get RGBA values for Color 1 to floats
      var colors1 = p.color( c1 ).split( "," );
      var r1 =   parseInt( colors1[ 0 ].split( "(" )[ 1 ] ); 
      var g1 =   parseInt( colors1[ 1 ] );
      var b1 =   parseInt( colors1[ 2 ] );
      var a1 = parseFloat( colors1[ 3 ].split( ")" )[ 0 ] );
          
      // Get RGBA values for Color 2 to floats
      var colors2 = p.color( c2 ).split( "," );
      var r2 =   parseInt( colors2[ 0 ].split( "(" )[ 1 ] ); 
      var g2 =   parseInt( colors2[ 1 ] );
      var b2 =   parseInt( colors2[ 2 ] );
      var a2 = parseFloat( colors2[ 3 ].split( ")" )[ 0 ] );            
                        
      // Return lerp value for each channel, INT for color, Float for Alpha-range
      var r =   parseInt( p.lerp( r1, r2, amt ) );
      var g =   parseInt( p.lerp( g1, g2, amt ) );
      var b =   parseInt( p.lerp( b1, b2, amt ) );
      var a = parseFloat( p.lerp( a1, a2, amt ) );
      
      return aColor = "rgba("+ r +","+ g +","+ b +","+ a +")";
   
    }

    // Forced default color mode for #aaaaaa style
    p.DefaultColor = function( aValue1, aValue2, aValue3 ){
      var tmpColorMode = curColorMode;
      curColorMode = p.RGB;
      var c = p.color(aValue1 / 255 * redRange, aValue2 / 255 * greenRange, aValue3 / 255 * blueRange );
      curColorMode = tmpColorMode;
      return c;
    }
    
    p.colorMode = function colorMode( mode, range1, range2, range3, range4 ){
      curColorMode = mode;
      if( arguments.length >= 4 ){ redRange     = range1; greenRange = range2; blueRange  = range3; }
      if( arguments.length == 5 ){ opacityRange = range4; }
      if( arguments.length == 2 ){ p.colorMode( mode, range1, range1, range1, range1 ); }    
    };
    

    ////////////////////////////////////////////////////////////////////////////
    // Canvas-Matrix manipulation
    ////////////////////////////////////////////////////////////////////////////

    p.translate   = function translate( x, y ){ curContext.translate( x, y );   };    
    p.scale       = function scale( x, y )    { curContext.scale( x, y || x );  };    
    p.rotate      = function rotate( aAngle ) { curContext.rotate( aAngle );    };    
    p.pushMatrix  = function pushMatrix()     { curContext.save();              };
    p.popMatrix   = function popMatrix()      { curContext.restore();           };
    p.ortho       = function ortho(){};


    
    ////////////////////////////////////////////////////////////////////////////
    //Time based functions
    ////////////////////////////////////////////////////////////////////////////

    p.year    = function year()  { return ( new Date ).getYear() + 1900;   };
    p.month   = function month() { return ( new Date ).getMonth();         };
    p.day     = function day()   { return ( new Date ).getDay();           };
    p.hour    = function hour()  { return ( new Date ).getHours();         };
    p.minute  = function minute(){ return ( new Date ).getMinutes();       };
    p.second  = function second(){ return ( new Date ).getSeconds();       };
    p.millis  = function millis(){ return ( new Date ) .getTime() - start; };
    
    p.noLoop  = function noLoop(){ doLoop = false; };
         
    p.redraw = function redraw(){
      if( hasBackground ){ p.background(); }
      p.frameCount++;      
      inDraw = true;
      p.pushMatrix();
      p.draw();
      p.popMatrix();
      inDraw = false;      
    };
    
    p.loop = function loop(){
      
      if( loopStarted ){ return; }
      
      looping = setInterval( function(){
         
          try {
                      p.focused = document.hasFocus();
                      p.redraw();
              }
          catch( e ){
                      clearInterval( looping );
                      throw e;
                    }
      }, curMsPerFrame );
      
      loopStarted = true;
      
    };
    
    p.frameRate = function frameRate( aRate ){
      curFrameRate = aRate;
      curMsPerFrame = 1000 / curFrameRate;
    };

    p.exit = function exit(){
      clearInterval( looping );
    };
    
    
    
    ////////////////////////////////////////////////////////////////////////////
    // MISC functions
    ////////////////////////////////////////////////////////////////////////////
    p.cursor = function(mode){ document.body.style.cursor=mode; }
    p.link = function( href, target ) { window.location = href; };
    p.beginDraw = function beginDraw(){};
    p.endDraw = function endDraw(){};
    
    p.ajax = ajax;
    
    // Imports an external Processing.js library
    p.Import = function Import( lib ){
      eval( p.ajax( lib ) );
    }

    

    ////////////////////////////////////////////////////////////////////////////
    // String functions
    ////////////////////////////////////////////////////////////////////////////

    p.nfs = function( num, left, right){
      var str;
      // array handling
      if (typeof num == "object"){
        str = new Array();
        len = num.length;
        for(var i=0; i < len; i++){
          str[i] = p.nfs(num[i], left, right);
        }
      }
      else if (arguments.length == 3){
        var negative = false;
        if (num < 0)
          negative = true;
          
        str = "" + Math.abs(num);
        var digits = ("" + Math.floor(Math.abs(num))).length;
        var count = left - digits;
        while (count > 0){
          str = "0" + str;
          count--;
        }
        // get the number of decimal places, if none will be -1
        var decimals = ("" + Math.abs(num)).length - digits - 1;
        if (decimals == -1 && right > 0)
          str = str + ".";
        if (decimals != -1)
          count = right - decimals;
        else if (decimals == -1 && right > 0){
          count = right;
        }
        else
          count = 0;
        while (count > 0){
          str = str + "0";
          count--;
        }
        str = (negative ? "-" : " ") + str;
      }
      else if (arguments.length == 2){
        str = p.nfs(num, left, 0);
      }
      return str;
    }
    
    //function i use to convert RGB to hex values
    p.RGB2HTML = function RGB2HTML(red, green, blue) {
	    var char = "0123456789ABCDEF";
	    return String(char.charAt(Math.floor(rgb / 16))) + String(char.charAt(rgb - (Math.floor(rgb / 16) * 16)));
    }

    //function i use to convert decimals to a padded hex value
    p.decimalToHex = function decimalToHex(d, padding) {
	    //if there is no padding value added, default padding to 8  else  go into while statement.
	    padding = typeof (padding) === "undefined" || padding === null ? padding = 8 : padding;
	    var hex = Number(d).toString(16);

	    while (hex.length < padding) {
		    hex = "0" + hex;
	    }
	    return hex;
    }

    //regExp i made to pattern match rgba and extract it's values
    p.colorRGB = function colorRGB(col) {
	    patt = /^rgba?\((\d{1,3}),(\d{1,3}),(\d{1,3}),?(\d{0,3})\)$/i;  //grouped \d{1,3} with ( ) so they can be referenced w\ $1-$4
	    var str2 = col.replace(patt, "#$4,$1,$2,$3");

	    al = col.replace(patt, "$4");
	    reD = col.replace(patt, "$1");
	    gree = col.replace(patt, "$2");
	    blu = col.replace(patt, "$3");

	    return ("" + Number(al).toString(16) + Number(reD).toString(16) + Number(gree).toString(16) + Number(blu).toString(16)).toUpperCase();
    }

    p.hex = function hex(decimal, len) {
	    var hexadecimal = "";

	    var patternRGBa = /^rgba?\((\d{1,3}),(\d{1,3}),(\d{1,3}),?(\d{0,3})\)$/i;  //match rgba(20,20,20,0) or rgba(20,20,20)
	    var patternDigits = /^\d+$/;
	    //**************************   dealing with 2 parameters   *************************************************
	    if (arguments.length == 2) {
		    if (patternDigits.test(decimal)) {
			    hexadecimal = p.decimalToHex(decimal, len);
		    }
		    else if (patternRGBa.test(decimal)) //check to see if it's an rgba color
		    {
			    hexadecimal = p.colorRGB(decimal);
			    hexadecimal = hexadecimal.substring(hexadecimal.length - len, hexadecimal.length);
		    }
	    }
	    else if (arguments.length == 1) //****************   dealing with 1 parameter  ********************************
	    {
		    if (patternDigits.test(decimal)) {      //check to see if it's a decimal
			    hexadecimal = p.decimalToHex(decimal);
		    }
		    else if (patternRGBa.test(decimal)) //check to see if it's an rgba color
		    {
			    hexadecimal = p.colorRGB(decimal);
		    }
		    else if (decimal.indexOf("#") == 0) //check to see if it's hex color in format #ffffff
		    {
			    if (decimal.length < 7) {
				    throw "Not Hex format: the value passed into hex was not in the format #FFFFFF";
			    }
			    else {
				    decimal = (decimal.slice(1)).toUpperCase();
				    while (decimal.length < 8) {
					    decimal = "FF" + decimal;
				    }
				    hexadecimal = decimal;
			    }
		    }
	    }
	    return hexadecimal;
    }
    
    p.unhex = function( str ){
        var value = 0,
            multiplier = 1,
            num = 0;
        
        var len = str.length - 1;
        for (var i = len ; i >= 0; i--){
            try{
                switch(str[i]){
                    case "0": num = 0; break;
                    case "1": num = 1; break;
                    case "2": num = 2; break;
                    case "3": num = 3; break;
                    case "4": num = 4; break;
                    case "5": num = 5; break;
                    case "6": num = 6; break;
                    case "7": num = 7; break;
                    case "8": num = 8; break;
                    case "9": num = 9; break;
                    case "A":
                    case "a": num = 10; break;
                    case "B":
                    case "b": num = 11; break;
                    case "C": 
                    case "c": num = 12; break;
                    case "D":
                    case "d": num = 13; break;
                    case "E":
                    case "e": num = 14; break;
                    case "F":
                    case "f": num = 15; break;
                    default:return 0; break;
                }
                value += num * multiplier;
                multiplier *= 16;
            }catch(e){;}
            // correct for int overflow java expectation
            if (value > 2147483647)
            {
                value -= 4294967296;
            }  
        }
        return value;
      }


    // Load a file or URL into strings     
    p.loadStrings = function loadStrings( url ){
      return p.ajax( url ).split( "\n" );              
    };

    p.nf = function( num, pad ){
      var str = "" + num;
      while ( pad - str.length ){
        str = "0" + str;
      }
      return str;
    };

    p.nfp = function nfp(Value, pad, right){
	    var str = String(Value);

	    if (arguments.length < 3){	//check if it's 2 arguments
		    if (Value > 0) {
			    while (str.length < pad)					
				    str = "0" + str;
		
			    str = "+" + str;
			    return str;
		    }
		    else {
			    str = str.slice(1);  //used to remove the '-' infront of the original number.
			    while (str.length < pad)					
				    str = "0" + str;
		
			    str = "-" + str;
			    return str;
		    }
	    }
	    else if (arguments.length == 3) {  //check if it's 3 arguments 
		    var decimalPos = str.indexOf('.');
		    if (Value > 0) {                    
			    var strL = str.slice(0,decimalPos);   //store #'s to left of decimal into strL
			    var strR = str.slice(decimalPos+1,str.length);  //store #'s to right of decimal into strR
		
			    while (strL.length < pad)   //pad to left of decimal on positive #'s
				    strL = "0" + strL;
			
			    strL = "+" + strL;
		
			    while (strR.length < right)  //pad to right of decimal on positive #'s
				    strR = strR + "0";
		
			    return strL+"."+strR;
		    }
		    else {
			    var strL = str.slice(1,decimalPos);   //store #'s to left of decimal into strL
			    var strR = str.slice(decimalPos+1,str.length);  //store #'s to right of decimal into strR
		
			    while (strL.length < pad)  //pad to left of decimal on negative #'s
				    strL = "0" + strL;
			
			    strL = "-" + strL;
		
			    while (strR.length < right)  //pad to right of decimal on negative #'s
				    strR = strR + "0";
		
			    return strL+"."+strR;
		    }
	    }
    }

    String.prototype.replaceAll = function( re, replace ){
      return this.replace( new RegExp( re, "g" ), replace );
    };
        
    // Returns a line to lnPrinted() for user handling 
    p.lnPrinted = function lnPrinted(){};
    p.printed   = function printed()  {};  
    
    // Event to send output to user control function print()/println()
    p.println = function println(){
      
      // Not working on Safari :( find work around!
      if( arguments.callee.caller ){
      
        var Caller = arguments.callee.caller.name.toString();
        
        if( arguments.length > 1 ){

          Caller != "print"        ?
            p.ln  = arguments      :
            p.ln  = arguments[ 0 ] ;

        }else{

            p.ln  = arguments[ 0 ] ;
        }
        
        //Returns a line to lnPrinted() for user error handling/debugging
        Caller == "print"          ?        
          p.printed( arguments )   :
          p.lnPrinted()            ;
        
      }
      
    };    

    // Converts a number to a string
    p.str = function str( aNumber ){ return aNumber+''; }   
    
    p.print = function print(){ p.println(arguments[ 0 ] ) };
    
    p.char = function char( key ){ return key; };
    
    
    
    ////////////////////////////////////////////////////////////////////////////
    // Math functions
    ////////////////////////////////////////////////////////////////////////////
    
    p.sq      = function sq     ( aNumber             ){ return aNumber * aNumber;                       };
    p.sqrt    = function sqrt   ( aNumber             ){ return Math.sqrt( aNumber );                    };
    p.int     = function int    ( aNumber             ){ return Math.floor( aNumber );                   };
    p.min     = function min    ( aNumber, aNumber2   ){ return Math.min( aNumber, aNumber2 );           };
    p.max     = function max    ( aNumber, aNumber2   ){ return Math.max( aNumber, aNumber2 );           };
    p.floor   = function floor  ( aNumber             ){ return Math.floor( aNumber );                   };
    p.float   = function float  ( aNumber             ){ return parseFloat( aNumber );                   };
    p.ceil    = function ceil   ( aNumber             ){ return Math.ceil( aNumber );                    };    
    p.round   = function round  ( aNumber             ){ return Math.round( aNumber );                   };
    p.lerp    = function lerp   ( value1, value2, amt ){ return ( ( value2 - value1 ) * amt ) + value1;  };
    p.abs    = function abs     ( aNumber             ){ return Math.abs( aNumber );                     };
    p.cos     = function cos    ( aNumber             ){ return Math.cos( aNumber );                     };
    p.sin     = function sin    ( aNumber             ){ return Math.sin( aNumber );                     };
    p.pow     = function pow    ( aNumber, aExponent  ){ return Math.pow( aNumber, aExponent );          };
    p.sqrt    = function sqrt   ( aNumber             ){ return Math.sqrt( aNumber );                    };
    p.atan2   = function atan2  ( aNumber, aNumber2   ){ return Math.atan2( aNumber, aNumber2 );         };
    p.radians = function radians( aAngle              ){ return ( aAngle / 180 ) * p.PI;                 };

    p.dist = function dist( x1, y1, x2, y2 ){
      return Math.sqrt( Math.pow( x2 - x1, 2 ) + Math.pow( y2 - y1, 2 ) );
    };

    p.map = function map( value, istart, istop, ostart, ostop ){
      return ostart + ( ostop - ostart ) * ( ( value - istart ) / ( istop - istart ) );
    };
    
    p.mag = function( a, b, c ){
      if( arguments.length == 2 ){
        return Math.sqrt( a*a + b*b );
      }else if( arguments.length == 3 ){
        return Math.sqrt( a*a + b*b + c*c );
      };
    };

    p.Random = function(){

      var haveNextNextGaussian = false,
          nextNextGaussian;

      this.nextGaussian = function(){
        
        if( haveNextNextGaussian ){
        
          haveNextNextGaussian = false;
          return nextNextGaussian;
        
        }else{
          
          var v1, v2, s;
          do{ 
              v1 = 2 * p.random( 1 ) - 1;   // between -1.0 and 1.0
              v2 = 2 * p.random( 1 ) - 1;   // between -1.0 and 1.0
              s = v1 * v1 + v2 * v2;
          }
          while( s >= 1 || s == 0 );
          
          var multiplier = Math.sqrt( - 2 * Math.log( s ) / s );
          nextNextGaussian = v2 * multiplier;
          haveNextNextGaussian = true;

          return v1 * multiplier;
        
        }
        
      };
      
    };

//! This can't be right... right?
    p.byte     = function byte( aNumber               ){ return aNumber || 0;                           };

    p.norm     = function norm( aNumber, low, high   ){
      var range = high-low;
      return ( ( 1 / range ) * aNumber ) - ( ( 1 / range ) * low );
    };        
    
    p.random = function random( aMin, aMax ) {
      return arguments.length == 2                   ?
        aMin + ( Math.random() * ( aMax - aMin ) )  :
        Math.random() * aMin                        ;
    };

    // From: http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
    p.noise = function( x, y, z ){
      return arguments.length >= 2  ?
        PerlinNoise_2D( x, y, z )    :
        PerlinNoise_3D( x, x, z )    ;
    };

    function Noise( x, y ){
      var n = x + y * 57;
      n = ( n << 13 ) ^ n;
      return Math.abs( 1.0 - ( ( ( n * ( ( n * n * 15731 ) + 789221 ) + 1376312589 ) & 0x7fffffff ) / 1073741824.0 ) );
    };

    function SmoothedNoise( x, y ){
      var corners = ( Noise( x - 1, y - 1 ) + Noise( x + 1, y - 1 ) + Noise( x - 1, y + 1 ) + Noise( x + 1, y + 1 ) ) / 16,
          sides   = ( Noise( x - 1, y ) + Noise( x + 1, y ) + Noise( x, y - 1 ) + Noise( x, y + 1 ) ) / 8,
          center  = Noise( x, y ) / 4;
      return corners + sides + center;
    };

    function InterpolatedNoise( x, y ){

      var integer_X    = Math.floor( x );
      var fractional_X = x - integer_X;

      var integer_Y    = Math.floor( y );
      var fractional_Y = y - integer_Y;

      var v1 = SmoothedNoise( integer_X,     integer_Y     ),
          v2 = SmoothedNoise( integer_X + 1, integer_Y     ),
          v3 = SmoothedNoise( integer_X,     integer_Y + 1 ),
          v4 = SmoothedNoise( integer_X + 1, integer_Y + 1 );

      var i1 = Interpolate( v1, v2, fractional_X ),
          i2 = Interpolate( v3, v4, fractional_X );

      return Interpolate( i1, i2, fractional_Y );
      
    }


    function PerlinNoise_2D( x, y ){

        var total = 0,
            p     = 0.25,
            n     = 3;

        for( var i = 0; i <= n; i++ ){
          var frequency = Math.pow( 2, i );
          var amplitude = Math.pow( p, i );
          total += InterpolatedNoise( x * frequency, y * frequency ) * amplitude;
        }

        return total;
    }

    function Interpolate( a, b, x ){
      var ft   = x * p.PI;
      var f   = (1 - Math.cos( ft ) ) * .5;
      return  a * ( 1 - f ) + b * f;
    }
   
    p.constrain = function constrain( aNumber, aMin, aMax ){
      return Math.min( Math.max( aNumber, aMin ), aMax );
    };
          
    p.degrees = function degrees( aAngle ){
      aAngle = ( aAngle * 180 ) / p.PI;  
      if (aAngle < 0) {aAngle = 360 + aAngle}    
      return aAngle;
    };
    
    p.size = function size( aWidth, aHeight ){    
      var fillStyle = curContext.fillStyle,
          strokeStyle = curContext.strokeStyle;

      curElement.width = p.width = aWidth;
      curElement.height = p.height = aHeight;

      curContext.fillStyle = fillStyle;
      curContext.strokeStyle = strokeStyle;
    };
    
    // PVector instantiation
    p.PVector = function PVector(){ return new vectorOps( arguments ) };
    
    // PVector method translation
    p.PVector.add = PVectorAdd;
    p.PVector.sub = PVectorSub;
    p.PVector.mult = PVectorMult;
    p.PVector.div = PVectorDiv;
    p.PVector.dist = PVectorDist;
    p.PVector.angleBetween = PVectorAngle;
    
    // PVector methods
    function PVectorAdd(){
      var a = arguments;
      return p.PVector( a[0].x + a[1].x, a[0].y + a[1].y, a[0].z + a[1].z );
    }

    function PVectorSub(){
	    var a = arguments;
      return p.PVector( a[0].x - a[1].x, a[0].y - a[1].y,a[0].z - a[1].z );
    }

    function PVectorMult(){    
	    if( typeof arguments[1] == 'number' ){
		    var a = arguments;
		    return p.PVector( a[0].x * a[1], a[0].y * a[1], a[0].z * a[1] );
	    }else if( typeof arguments[1] == 'object' ){
		    var a = arguments;
		    return p.PVector( a[0].x * a[1].x, a[0].y * a[1].y, a[0].z * a[1].z );
	    }
    }

    function PVectorDiv(){
	    if( typeof arguments[1] == 'number' ){
		    var a = arguments;
		    return p.PVector( a[0].x / a[1], a[0].y / a[1], a[0].z / a[1] );
	    }
	    else if ( typeof (arguments[1]) == 'object' ){
		    var a = arguments;      
        return p.PVector( a[0].x / a[1].x, a[0].y / a[1].y, a[0].z / a[1].z );
	    }
    }

    function PVectorDist(){
	    var v1 = new p.PVector();
	    var v2 = new p.PVector();
	    v1 = arguments[0];
	    v2 = arguments[1];
	    return v1.dist(v2);
    }

    function PVectorAngle(v1, v2){
	    return Math.acos( v1.dot(v2) / (v1.mag()*v2.mag()) );
    }

    // Common vector operations for PVector
    function vectorOps(){

      arguments = arguments[0];
      this.x = arguments[ 0 ] || 0;
      this.y = arguments[ 1 ] || 0;
      this.z = arguments[ 2 ] || 0;
      
      this.set = function(){
        if (arguments.length == 1){
          var vArr = arguments[0];
          this.set(arguments[0].x || vArr[0], arguments[0].y || vArr[1], arguments[0].z || vArr[2]);
        }else{
          this.x = arguments[0];
          this.y = arguments[1];
          this.z = arguments[2];
        };
      };
	    
	    this.get = function get(){ return p.PVector( this.x, this.y, this.z ) };
	    this.mag = function mag(){ return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ) };
      this.add = function(){
          if( arguments.length == 3 ){
            this.x += arguments[0];
            this.y += arguments[1];
            this.z += arguments[2];
          }else if( arguments.length == 1 ){
            this.x += arguments[0].x;
            this.y += arguments[0].y;
            this.z += arguments[0].z;
          };
      };
      this.sub = function(){
          if( arguments.length == 3 ){
		        this.x -= arguments[0];
		        this.y -= arguments[1];
		        this.z -= arguments[2];
  	      }else if( arguments.length == 1 ){
		        this.x -= arguments[0].x;
		        this.y -= arguments[0].y;
		        this.z -= arguments[0].z;
	        };
      };
      this.mult = function(){
        if( typeof arguments[0] == 'number' ){
			    this.x *= arguments[0];
			    this.y *= arguments[0];
			    this.z *= arguments[0];
  		  }else if( typeof arguments[0] == 'object' ){
			    this.x *= arguments[0].x;
			    this.y *= arguments[0].y;
			    this.z *= arguments[0].z;
  		  };
      };
      this.div = function(){
        if( typeof arguments[0] == 'number' ){
			    this.x /= arguments[0];
			    this.y /= arguments[0];
			    this.z /= arguments[0];
  		  }else if( typeof arguments[0] == 'object' ){
			    this.x /= arguments[0].x;
			    this.y /= arguments[0].y;
			    this.z /= arguments[0].z;
			  };
      };
      this.dist = function(){
        var v = new p.PVector();
		    v = arguments[0];
		    var dx = this.x - v.x;
		    var dy = this.y - v.y;
		    var dz = this.z - v.z;
		    return Math.sqrt( dx*dx + dy*dy + dz*dz );	
      };
      this.dot = function dot(){
	      var num;
	      if( arguments.length == 3 ){
		      num = this.x * arguments[0] + this.y * arguments[1] + this.z * arguments[2];
	      }else if( arguments.length == 2 ){
		      var v1 = new p.PVector();
		      var v2 = new p.PVector();
		      v1 = arguments[0];
		      v2 = arguments[1];
		      num = v1.dot(v2);
	      }else if( arguments.length == 1 ){
		      var v = new p.PVector();
		      v = arguments[0];
		      num = this.x * v.x + this.y * v.y + this.z * v.z;
	      };
	      return num;
      };
      this.cross = function cross(){
	      var crossX, crossY, crossZ;
	      var v = new p.PVector(); // Will implement at later date - aSydiK :: What do you mean? - F1LT3R
	      v = arguments[0];
	      crossX = this.y * v.z - v.y * this.z;
	      crossY = this.z * v.x - v.z * this.x;
	      crossZ = this.x * v.y - v.x * this.y;
	      return p.PVector( crossX, crossY, crossZ );
      };
      this.normalize = function normalize(){
	      var m = this.mag();
	      console.log( m );
	      if( m > 0 ){ this.div( m ) };
      };
      this.limit = function limit( high ){
	      if( this.mag() > high ){
		      this.normalize();
		      this.mult( high );
	      };
      };
      this.angleBetween = function(){
          PVectorAngle.call( this, arguments );
      };
      this.array = function array(){
	      var vArray = new Array( 3 );
	      vArray[0] = this.x;
	      vArray[1] = this.y;
	      vArray[2] = this.z;
	      return vArray;
      };
    }
    // End of PVector operations
    

    
    ////////////////////////////////////////////////////////////////////////////
    // Style functions
    ////////////////////////////////////////////////////////////////////////////
    
    p.noStroke   = function noStroke()  { doStroke = false; };    
    p.noFill     = function noFill()    { doFill = false;   };
    p.smooth     = function smooth()    {};
    p.noSmooth   = function noSmooth()  {};        
    
    p.fill = function fill(){
      doFill = true;
      curContext.fillStyle = p.color.apply( this, arguments );    
    };
    
    p.stroke = function stroke(){
      doStroke = true;
      curContext.strokeStyle = p.color.apply( this, arguments );
    };

    p.strokeWeight = function strokeWeight( w ){
      curContext.lineWidth = w;
    };

       
        
    ////////////////////////////////////////////////////////////////////////////
    // Vector drawing functions
    ////////////////////////////////////////////////////////////////////////////    

    p.Point = function Point( x, y ){
      this.x = x;
      this.y = y;
      this.copy = function(){
        return new Point( x, y );
      }
    };
    
    p.point = function point( x, y ){
      var oldFill = curContext.fillStyle;
      curContext.fillStyle = curContext.strokeStyle;
      curContext.fillRect( Math.round( x ), Math.round( y ), 1, 1 );
      curContext.fillStyle = oldFill;
    };
    
    p.beginShape = function beginShape( type ){
      curShape = type;
      curShapeCount = 0; 
      curvePoints = [];
    };
    
    p.endShape = function endShape( close ){
      
      if( curShapeCount != 0 ){
        
        if( close || doFill ){ curContext.lineTo( firstX, firstY ); }
        if( doFill          ){ curContext.fill();                   }          
        if( doStroke        ){ curContext.stroke();                 }
      
        curContext.closePath();
        curShapeCount = 0;
        pathOpen = false;
        
      }

      if( pathOpen ){
        
        if ( doFill   ){ curContext.fill();   }
        if ( doStroke ){ curContext.stroke(); }

        curContext.closePath();
        curShapeCount = 0;
        pathOpen = false;
        
      }
      
    };
    
    p.vertex = function vertex( x, y, x2, y2, x3, y3 ){    
      
      if( curShapeCount == 0 && curShape != p.POINTS ){

        pathOpen = true;
        curContext.beginPath();
        curContext.moveTo( x, y );
        firstX = x;
        firstY = y;

      }else{

        if( curShape == p.POINTS ){

          p.point( x, y );

        }else if( arguments.length == 2 ){
          
          if( curShape != p.QUAD_STRIP || curShapeCount != 2 ){

            curContext.lineTo( x, y );

          }
          
          if( curShape == p.TRIANGLE_STRIP ){
            
            if( curShapeCount == 2 ){
              
              // finish shape
              p.endShape( p.CLOSE );
              pathOpen = true;
              curContext.beginPath();
              
              // redraw last line to start next shape
              curContext.moveTo( prevX, prevY );
              curContext.lineTo( x, y );
              curShapeCount = 1;
              
            }
            
            firstX = prevX;
            firstY = prevY;
          
          }

          if( curShape == p.TRIANGLE_FAN && curShapeCount == 2 ){
            
            // finish shape
            p.endShape( p.CLOSE) ;
            pathOpen = true;
            curContext.beginPath();
        
            // redraw last line to start next shape
            curContext.moveTo( firstX, firstY );
            curContext.lineTo( x, y );
            curShapeCount = 1;
          
          }
      
          if( curShape == p.QUAD_STRIP && curShapeCount == 3 ){
            
            // finish shape
            curContext.lineTo( prevX, prevY );
            p.endShape(p.CLOSE);
            pathOpen = true;
            curContext.beginPath();
      
            // redraw lines to start next shape
            curContext.moveTo( prevX, prevY );
            curContext.lineTo( x, y );
            curShapeCount = 1;
          
          }

          if( curShape == p.QUAD_STRIP ){
            
            firstX  = secondX;
            firstY  = secondY;
            secondX = prevX;
            secondY = prevY;
            
          }
        
        }else if( arguments.length == 4 ){
        
          if( curShapeCount > 1 ){
            
            curContext.moveTo( prevX, prevY );
            curContext.quadraticCurveTo( firstX, firstY, x, y );
            curShapeCount = 1;
          
          }
        
        }else if( arguments.length == 6 ){
          
          curContext.bezierCurveTo( x, y, x2, y2, x3, y3 );

        }
      }

      prevX = x;
      prevY = y;
      curShapeCount ++;
      
      if(   curShape == p.LINES && curShapeCount == 2       ||
          ( curShape == p.TRIANGLES ) && curShapeCount == 3 ||
          ( curShape == p.QUADS     ) && curShapeCount == 4 
        ){
          p.endShape( p.CLOSE );
        }
    
    };

    p.curveVertex = function( x, y, x2, y2 ){
      
      if( curvePoints.length < 3 ){
        
        curvePoints.push( [ x, y ] );
      
      }else{
      
        var b = [], s = 1 - curTightness;

        /*
         * Matrix to convert from Catmull-Rom to cubic Bezier
         * where t = curTightness
         * |0         1          0         0       |
         * |(t-1)/6   1          (1-t)/6   0       |
         * |0         (1-t)/6    1         (t-1)/6 |
         * |0         0          0         0       |
         */

        curvePoints.push( [ x, y ] );

        b[ 0 ] = [ curvePoints[ 1 ][ 0 ], curvePoints[ 1 ][ 1 ] ];
        b[ 1 ] = [ curvePoints[ 1 ][ 0 ] + ( s * curvePoints[ 2 ][ 0 ] - s * curvePoints[ 0 ][ 0 ] ) / 6, curvePoints[ 1 ][ 1 ] + ( s * curvePoints[ 2 ][ 1 ] - s * curvePoints[ 0 ][ 1 ] ) / 6 ];
        b[ 2 ] = [ curvePoints[ 2 ][ 0 ] + ( s * curvePoints[ 1 ][ 0 ] - s * curvePoints[ 3 ][ 0 ] ) / 6, curvePoints[ 2 ][ 1 ] + ( s * curvePoints[ 1 ][ 1 ] - s * curvePoints[ 3 ][ 1 ] ) / 6 ];
        b[ 3 ] = [ curvePoints[ 2 ][ 0 ], curvePoints[ 2 ][ 1 ] ];

        if( !pathOpen ){
          p.vertex( b[ 0 ][ 0 ], b[ 0 ][ 1 ] );
        }else{
          curShapeCount = 1;
        }

        p.vertex(
          b[ 1 ][ 0 ],
          b[ 1 ][ 1 ],
          b[ 2 ][ 0 ],
          b[ 2 ][ 1 ],
          b[ 3 ][ 0 ],
          b[ 3 ][ 1 ]
        );
        
        curvePoints.shift();      
      }
    
    };

    p.curveTightness = function( tightness ){ curTightness = tightness; };

    p.bezierVertex = p.vertex;    
    
    p.rectMode     = function rectMode( aRectMode ){ curRectMode = aRectMode; };
    p.imageMode   = function (){};    
    p.ellipseMode = function ellipseMode( aEllipseMode ) { curEllipseMode = aEllipseMode; };        
    
    p.arc = function arc( x, y, width, height, start, stop ){

      if( width <= 0 ){ return; }

      if( curEllipseMode == p.CORNER ){
       x += width / 2;
       y += height / 2;
      }
      
      curContext.moveTo( x, y );
      curContext.beginPath();   
      curContext.arc( x, y, curEllipseMode == p.CENTER_RADIUS ? width : width/2, start, stop, false );

      if( doStroke ){ curContext.stroke(); }
      curContext.lineTo( x, y );

      if( doFill ){ curContext.fill(); }
      curContext.closePath();
      
    };
    
    p.line = function line( x1, y1, x2, y2 ){
      curContext.lineCap = "round";
      curContext.beginPath();    
      curContext.moveTo( x1 || 0, y1 || 0 );
      curContext.lineTo( x2 || 0, y2 || 0 );      
      curContext.stroke();      
      curContext.closePath();
    };

    p.bezier = function bezier( x1, y1, x2, y2, x3, y3, x4, y4 ){
      curContext.lineCap = "butt";
      curContext.beginPath();    
      curContext.moveTo( x1, y1 );
      curContext.bezierCurveTo( x2, y2, x3, y3, x4, y4 );      
      curContext.stroke();      
      curContext.closePath();
    };

    p.triangle = function triangle( x1, y1, x2, y2, x3, y3 ){
      p.beginShape();
      p.vertex( x1, y1 );
      p.vertex( x2, y2 );
      p.vertex( x3, y3 );
      p.endShape();
    };

    p.quad = function quad( x1, y1, x2, y2, x3, y3, x4, y4 ){
      curContext.lineCap = "square";
      p.beginShape();
      p.vertex( x1, y1 );
      p.vertex( x2, y2 );
      p.vertex( x3, y3 );
      p.vertex( x4, y4 );
      p.endShape();
    };
    
    p.rect = function rect( x, y, width, height ){

      if( !( width + height ) ){ return; }

      curContext.beginPath();
      
      var offsetStart = 0;
      var offsetEnd = 0;

      if( curRectMode == p.CORNERS ){
        width -= x;
        height -= y;
      }
      
      if( curRectMode == p.RADIUS ){
        width *= 2;
        height *= 2;
      }
      
      if( curRectMode == p.CENTER || curRectMode == p.RADIUS ){
        x -= width / 2;
        y -= height / 2;
      }
    
      curContext.rect(
        Math.round( x ) - offsetStart,
        Math.round( y ) - offsetStart,
        Math.round( width ) + offsetEnd,
        Math.round( height ) + offsetEnd
      );
        
      if( doFill     ){ curContext.fill();   }        
      if( doStroke   ){  curContext.stroke() };
      
      curContext.closePath();
      
    };
    
    p.ellipse = function ellipse( x, y, width, height ){

      x = x || 0;
      y = y || 0;

      if( width <= 0 && height <= 0 ){ return; }

      curContext.beginPath();
      
      if( curEllipseMode == p.RADIUS ){
        width *= 2;
        height *= 2;
      }     
      
      var offsetStart = 0;
      
      // Shortcut for drawing a circle
      if( width == height ){
      
        curContext.arc( x - offsetStart, y - offsetStart, width / 2, 0, p.TWO_PI, false );
      
      }else{
      
        var w = width/2,
            h = height/2,
            C = 0.5522847498307933;
        var c_x = C * w,
            c_y = C * h;

//!      Do we still need this? I hope the Canvas arc() more capable by now?
        curContext.moveTo( x + w, y );
        curContext.bezierCurveTo( x+w    ,   y-c_y  ,   x+c_x  ,   y-h   ,   x    ,   y-h  );
        curContext.bezierCurveTo( x-c_x  ,   y-h    ,   x-w    ,   y-c_y ,   x-w  ,   y    );
        curContext.bezierCurveTo( x-w    ,   y+c_y  ,   x-c_x  ,   y+h, x,   y+h           );
        curContext.bezierCurveTo( x+c_x  ,   y+h    ,   x+w    ,   y+c_y ,   x+w  ,   y    );
      
      }
    
      if( doFill    ){ curContext.fill();   }
      if( doStroke  ){ curContext.stroke(); }
      
      curContext.closePath();
      
    };



    ////////////////////////////////////////////////////////////////////////////
    // Raster drawing functions
    ////////////////////////////////////////////////////////////////////////////

    p.save = function save( file ){};

    // Loads an image for display. Type is unused. Callback is fired on load.
    p.loadImage = function loadImage( file, type, callback ){
      
      var img = document.createElement( 'img' );
      img.src = file;
     
      img.onload = function(){
        
        var h = this.height,
            w = this.width;
        
        var canvas = document.createElement( "canvas" );
        canvas.width = w;
        canvas.height = h;
        var context = canvas.getContext( "2d" );
     
        context.drawImage( this, 0, 0 );
        this.data = buildImageObject( context.getImageData( 0, 0, w, h ) );
        this.data.img = img;

        callback?callback():0;
        
      }
      
      return img;
          
    };
    
    // Gets a single pixel or block of pixels from the current Canvas Context
    p.get = function get( x, y ){
      
      if( !arguments.length ){
        var c = p.createGraphics( p.width, p.height );
        c.image( curContext, 0, 0 );
        return c;
      }

      if( !getLoaded ){
        getLoaded = buildImageObject( curContext.getImageData( 0, 0, p.width, p.height ) );
      }

      return getLoaded.get( x, y );
      
    };

    // Creates a new Processing instance and passes it back for... processing
    p.createGraphics = function createGraphics( w, h ){
 
      var canvas = document.createElement( "canvas" );
      var ret = buildProcessing( canvas );
      ret.size( w, h );
      ret.canvas = canvas;
      return ret;
 
    };

    // Paints a pixel array into the canvas
    p.set = function set( x, y, obj ){
      
      if( obj && obj.img ){
        
        p.image( obj, x, y );
        
      }else{
      
        var oldFill = curContext.fillStyle,
            color   = obj;
            
        curContext.fillStyle = color;
        curContext.fillRect( Math.round( x ), Math.round( y ), 1, 1 );
        curContext.fillStyle = oldFill;
        
      }
      
    };

    // Gets a 1-Dimensional pixel array from Canvas
    p.loadPixels = function(){
      p.pixels = buildImageObject( curContext.getImageData(0, 0, p.width, p.height) ).pixels;
    };

    // Draws a 1-Dimensional pixel array to Canvas
    p.updatePixels = function() {
    
      var colors = /(\d+),(\d+),(\d+),(\d+)/,
          pixels = {};
          
      pixels.width   = p.width;
      pixels.height = p.height;
      pixels.data   = [];

      if( curContext.createImageData ){
        pixels = curContext.createImageData( p.width, p.height );
      }

      var data   = pixels.data,
          pos   = 0;

      for( var i = 0, l = p.pixels.length; i < l; i++ ){

        var c = ( p.pixels[i] || "rgba(0,0,0,1)" ).match( colors );

        data[ pos + 0 ] =   parseInt( c[ 1 ] );
        data[ pos + 1 ] =   parseInt( c[ 2 ] );
        data[ pos + 2 ] =   parseInt( c[ 3 ] );
        data[ pos + 3 ] = parseFloat( c[ 4 ] ) * 255;

        pos += 4;
        
      }

      curContext.putImageData( pixels, 0, 0 );
      
    };

    // Draw an image or a color to the background
    p.background = function background( img ) {
      
       if( arguments.length ){
        
        if( img.data && img.data.img ){
          curBackground = img.data;
        }else{
          curBackground = p.color.apply( this, arguments );
        }
        
      }

      if( curBackground.img ){
      
        p.image( img, 0, 0 );
        
      }else{

        var oldFill = curContext.fillStyle;
        curContext.fillStyle = curBackground + "";
        curContext.fillRect( 0, 0, p.width, p.height );
        curContext.fillStyle = oldFill;

      }
      
    };    
    
    p.AniSprite = function( prefix, frames ){
      this.images = [];
      this.pos = 0;

      for( var i = 0; i < frames; i++ ){
        this.images.push( prefix + p.nf( i, ( "" + frames ).length ) + ".gif" );
      }

      this.display = function( x, y ){
        p.image_old( this.images[ this.pos ], x, y );

        if( ++this.pos >= frames ){
          this.pos = 0;
        }
      };

      this.getWidth   = function(){ return getImage_old( this.images[ 0 ] ).width;  };
      this.getHeight  = function(){ return getImage_old( this.images[ 0 ] ).height; };
    };

    function buildImageObject( obj ){
 
      var pixels = obj.data;
      var data = p.createImage( obj.width, obj.height );

      if( data.__defineGetter__ && data.__lookupGetter__ && !data.__lookupGetter__( "pixels" ) ){
        
        var pixelsDone;
        
        data.__defineGetter__( "pixels", function(){
          
          if( pixelsDone ){
            return pixelsDone;
          }
          pixelsDone = [];

          for( var i = 0; i < pixels.length; i += 4 ){
            pixelsDone.push(
              p.color(
                pixels[ i ],
                pixels[ i + 1 ],
                pixels[ i + 2 ],
                pixels[ i + 3 ])
              );
          }

          return pixelsDone;
        
        });
        
      }else{
        
        data.pixels = [];

        for ( var i = 0; i < pixels.length; i += 4 ){
          data.pixels.push( p.color(
            pixels[ i ],
            pixels[ i + 1 ],
            pixels[ i + 2 ],
            pixels[ i + 3 ]
          ));
        }
      
      }

      return data;
    }

    p.createImage = function createImage( w, h, mode ){
            
      var data    = {};
      data.width  = w;
      data.height = h;
      data.data   = [];

      if( curContext.createImageData ) {
        data = curContext.createImageData( w, h );
      }

      data.pixels = new Array( w * h );
      
      data.get = function( x, y ){
        return this.pixels[ w * y + x ];
      };
      
      data._mask = null;
      
      data.mask = function( img ){
        this._mask = img;
      };
      
      data.loadPixels = function(){};
      data.updatePixels = function(){};

      return data;
      
    };

    function getImage( img ){
      
      if( typeof img == "string" ){
        return document.getElementById( img );
      }

      if( img.img ){
      
        return img.img;
        
      }else if( img.getContext || img.canvas ){

        img.pixels = img.getContext( '2d' ).createImageData( img.width, img.height );
      }

      for( var i = 0, l = img.pixels.length; i < l; i++ ){
        
        var pos = i * 4;
        var c = ( img.pixels[ i ] || "rgba(0,0,0,1)" ).slice( 5, - 1 ).split( "," );
        
        img.data[ pos + 0 ] =   parseInt( c[ 0 ] );
        img.data[ pos + 1 ] =   parseInt( c[ 1 ] );
        img.data[ pos + 2 ] =   parseInt( c[ 2 ] );
        img.data[ pos + 3 ] = parseFloat( c[ 3 ] ) * 100;
      
      }

      var canvas = document.createElement( "canvas" );
      canvas.width = img.width;
      canvas.height = img.height;
      
      var context = canvas.getContext( "2d" );
      context.putImageData( img.pixels, 0, 0 );

      img.canvas = canvas;

      return img;
    }

    // Depreciating "getImage_old" from PJS - currently here to support AniSprite
    function getImage_old( img ){ 
      if( typeof img == "string" ){
        return document.getElementById( img );
      } 
      if( img.img || img.canvas ){
        return img.img || img.canvas;
      } 
      for( var i = 0, l = img.pixels.length; i < l; i++ ){        
        var pos = i * 4;
        var c = ( img.pixels[ i ] || "rgba(0,0,0,1)" ).slice( 5, - 1 ).split( "," );        
        img.data[ pos + 0 ] = parseInt( c[ 0 ] );
        img.data[ pos + 1 ] = parseInt( c[ 1 ] );
        img.data[ pos + 2 ] = parseInt( c[ 2 ] );
        img.data[ pos + 3 ] = parseFloat( c[ 3 ] ) * 100;      
      } 
      var canvas = document.createElement( "canvas" );
      canvas.width = img.width;
      canvas.height = img.height;      
      var context = canvas.getContext( "2d" );
      context.putImageData( img, 0, 0 ); 
      img.canvas = canvas; 
      return canvas;
    }
    // Depreciating "getImage_old" from PJS - currently here to support AniSprite
    p.image_old=function image_old(img,x,y,w,h){
      x = x || 0;
      y = y || 0; 
      var obj = getImage( img ); 
      if( curTint >= 0 ){
        var oldAlpha = curContext.globalAlpha;
        curContext.globalAlpha = curTint / opacityRange;
      } 
      if( arguments.length == 3 ){
        curContext.drawImage( obj, x, y );
      }else{
        curContext.drawImage( obj, x, y, w, h );
      } 
      if( curTint >= 0 ){
        curContext.globalAlpha = oldAlpha;
      } 
      if( img._mask ){
        var oldComposite = curContext.globalCompositeOperation;
        curContext.globalCompositeOperation = "darker";
        p.image( img._mask, x, y );
        curContext.globalCompositeOperation = oldComposite;
      }      
    };

    // Draws an image to the Canvas
    p.image = function image( img, x, y, w, h ){
      
      if( img.data || img.canvas ){

        x = x || 0;
        y = y || 0;

        var obj = getImage( img.data || img.canvas );

        if( curTint >= 0 ){
          var oldAlpha = curContext.globalAlpha;
          curContext.globalAlpha = curTint / opacityRange;
        }

        if( arguments.length == 3 ){
          curContext.drawImage( obj, x, y );
        }else{
          curContext.drawImage( obj, x, y, w, h );
        }

        if( curTint >= 0 ){
          curContext.globalAlpha = oldAlpha;
        }

        if( img._mask ){
          var oldComposite = curContext.globalCompositeOperation;
          curContext.globalCompositeOperation = "darker";
          p.image( img._mask, x, y );
          curContext.globalCompositeOperation = oldComposite;
        }
      
      }
      
      if( typeof img == 'string' ){
        
      }
      
    };    
    
    // Clears a rectangle in the Canvas element or the whole Canvas
    p.clear = function clear ( x, y, width, height ) {    
      if( arguments.length == 0 ){
        curContext.clearRect( 0, 0, p.width, p.height );
      }else{
        curContext.clearRect( x, y, width, height );
      }
    }

    p.tint = function tint( rgb, a ){
      curTint = a;
    };



    ////////////////////////////////////////////////////////////////////////////
    // Font handling
    ////////////////////////////////////////////////////////////////////////////
    
    // Loads a font from an SVG or Canvas API
    p.loadFont = function loadFont( name ){
      
      if( name.indexOf( ".svg" ) == - 1 ){

        return {
          name: name,
          width: function( str ){
            if( curContext.mozMeasureText ){
              return curContext.mozMeasureText(
                typeof str == "number" ?
                  String.fromCharCode( str ) :
                  str
              ) / curTextSize;
            }else{
              return 0;
            }
          }
        };
        
      }else{
        
        // If the font is a glyph, calculate by SVG table     
        var font = p.loadGlyphs( name );

        return {
          name          : name,
          glyph         : true,
          units_per_em  : font.units_per_em,
          horiz_adv_x   : 1 / font.units_per_em * font.horiz_adv_x,
          ascent        : font.ascent,
          descent       : font.descent,
          width         :
            function( str ){
              var width = 0;
              var len   = str.length;
              for( var i = 0; i < len; i++ ){                          
                try{ width += parseFloat( p.glyphLook( p.glyphTable[ name ], str[ i ] ).horiz_adv_x ); }
                catch( e ){ ; }
              }
              return width / p.glyphTable[ name ].units_per_em;
            }
        }
        
      }
    
    };

    // Sets a 'current font' for use
    p.textFont = function textFont( name, size ){
      curTextFont = name;
      p.textSize( size );
    };

    // Sets the font size
    p.textSize = function textSize( size ){
//!   Was this meant to return textSize value if no arguments were passed?
      if( size ){
        curTextSize = size;
      }
    };

    p.textAlign = function textAlign(){};

    // A lookup table for characters that can not be referenced by Object 
    p.glyphLook = function glyphLook( font, chr ){

      try{
        switch( chr ){
          case "1"  : return font[ "one"          ]; break;
          case "2"  : return font[ "two"          ]; break;
          case "3"  : return font[ "three"        ]; break;
          case "4"  : return font[ "four"         ]; break;
          case "5"  : return font[ "five"         ]; break;
          case "6"  : return font[ "six"          ]; break;
          case "7"  : return font[ "seven"        ]; break;
          case "8"  : return font[ "eight"        ]; break;
          case "9"  : return font[ "nine"         ]; break;
          case "0"  : return font[ "zero"         ]; break;
          case " "  : return font[ "space"        ]; break;
          case "$"  : return font[ "dollar"       ]; break;
          case "!"  : return font[ "exclam"       ]; break;
          case '"'  : return font[ "quotedbl"     ]; break;
          case "#"  : return font[ "numbersign"   ]; break;
          case "%"  : return font[ "percent"      ]; break;
          case "&"  : return font[ "ampersand"    ]; break;
          case "'"  : return font[ "quotesingle"  ]; break;
          case "("  : return font[ "parenleft"    ]; break;
          case ")"  : return font[ "parenright"   ]; break;
          case "*"  : return font[ "asterisk"     ]; break;
          case "+"  : return font[ "plus"         ]; break;
          case ","  : return font[ "comma"        ]; break;
          case "-"  : return font[ "hyphen"       ]; break;
          case "."  : return font[ "period"       ]; break;
          case "/"  : return font[ "slash"        ]; break;
          case "_"  : return font[ "underscore"   ]; break;
          case ":"  : return font[ "colon"        ]; break;
          case ";"  : return font[ "semicolon"    ]; break;
          case "<"  : return font[ "less"         ]; break;
          case "="  : return font[ "equal"        ]; break;
          case ">"  : return font[ "greater"      ]; break;
          case "?"  : return font[ "question"     ]; break;
          case "@"  : return font[ "at"           ]; break;
          case "["  : return font[ "bracketleft"  ]; break;
          case "\\" : return font[ "backslash"    ]; break;
          case "]"  : return font[ "bracketright" ]; break;
          case "^"  : return font[ "asciicircum"  ]; break;
          case "`"  : return font[ "grave"        ]; break;
          case "{"  : return font[ "braceleft"    ]; break;
          case "|"  : return font[ "bar"          ]; break;
          case "}"  : return font[ "braceright"   ]; break;
          case "~"  : return font[ "asciitilde"   ]; break;
          // If the character is not 'special', access it by object reference
          default   : return font[ chr            ]; break;
        }
      }catch( e ){ ; }
    
    }

    // Print some text to the Canvas
    // textbox constraints only work in glyph mode and are limited to width parameter specification
    p.text = function text( str, x, y, width, height ){
      
      // If the font is a standard Canvas font...
      if( !curTextFont.glyph ){
      
        if( str && curContext.mozDrawText ){

          curContext.save();
          curContext.mozTextStyle = curTextSize + "px " + curTextFont.name;
          curContext.translate( x, y );
          curContext.mozDrawText( 
            typeof str == "number" ?
            String.fromCharCode( str ) :
            str ) ;
          curContext.restore();

        }
        
      }else{
        
        // If the font is a Batik SVG font...
        var font = p.glyphTable[ curTextFont.name ];

        curContext.save();
        curContext.translate( x, y + curTextSize );
        
        var upem      = font[ "units_per_em" ],
            newScale = 1 / upem * curTextSize;
        
        curContext.scale( newScale, newScale );
        
        var len = str.length;
        
        var maxWidth = width;
        
        function draw(str, spacing) {
          curContext.save();
          
          curWidth = curTextFont.width(str) * curTextSize;
          curContext.translate(spacing*(upem/curTextSize), 0);
          
          for(var j=0; j<str.length;j++){
            try{p.glyphLook(font,str[j]).draw();}
            catch(e){;}
          }
          curContext.restore();
        }

        if (width) {
          var words = str.split(' ');
          // word by word
          var strBuf = words[0];
          for(var i=1; i<words.length;i++){
            strBufWidth = curTextFont.width(strBuf+" "+words[i]) * curTextSize;
            if (strBufWidth <= width) { // fits in the box?
              strBuf += " "+words[i];
            } else {
              curWidth = curTextFont.width(strBuf) * curTextSize;
              
              draw(strBuf, (width-curWidth)/2);
              strBuf = words[i]; // reinit buffer 
              curContext.translate(0, upem*1.2); // line shift
            }
          }
          curWidth = curTextFont.width(strBuf) * curTextSize;
          draw(strBuf, (width-curWidth)/2);
                    
        } else
          draw(str, 0);
        
        curContext.restore();
      }
      
    };
    
    // Load Batik SVG Fonts and parse to pre-def objects for quick rendering 
    p.loadGlyphs = function loadGlyph( url ){
        
        // Load and parse Batik SVG font as XML into a Processing Glyph object
        var loadXML = function loadXML(){
        
          try{
                      var xmlDoc = new ActiveXObject( "Microsoft.XMLDOM" );
          }
          catch( e ){ 
                      try{
                            xmlDoc=document.implementation.createDocument( "", "", null );
                      }
                      catch( e ){
                            p.println( e.message );
                            return;
                      }
          };
          
          try{
                      xmlDoc.async = false;
                      xmlDoc.load( url );
                      parse( xmlDoc.getElementsByTagName( "svg" )[ 0 ] );
          }
          catch( e ){
                      // Google Chrome, Safari etc.
                      try{
                            p.println( e.message );
                            var xmlhttp = new window.XMLHttpRequest();
                            xmlhttp.open( "GET", url, false );
                            xmlhttp.send( null );
                            parse( xmlhttp.responseXML.documentElement );
                      }
                      catch( e ){ ; }
          }
        };
        
        // Return arrays of SVG commands and coords
        var regex = function regex( needle, hay ){
          
          var regexp  = new RegExp( needle, "g" ),
              results = [],
              i       = 0;
              
          while( results[ i ] = regexp.exec( hay ) ){ i++; }
          return results;
        
        }

        // Parse SVG font-file into block of Canvas commands
        var parse = function parse( svg ){
          
          // Store font attributes
          var font = svg.getElementsByTagName( "font" );
          p.glyphTable[ url ][ "horiz_adv_x"  ] = font[ 0 ].getAttribute( "horiz-adv-x" );      
          
          var font_face = svg.getElementsByTagName( "font-face" )[ 0 ];                  
          p.glyphTable[ url ][ "units_per_em" ] = parseFloat( font_face.getAttribute( "units-per-em") );
          p.glyphTable[ url ][ "ascent"       ] = parseFloat( font_face.getAttribute( "ascent"      ) );
          p.glyphTable[ url ][ "descent"      ] = parseFloat( font_face.getAttribute( "descent"     ) );          
          
          var getXY = "[0-9\-]+",
              glyph = svg.getElementsByTagName( "glyph" ),
              len   = glyph.length;

          // Loop through each glyph in the SVG
          for( var i = 0; i < len; i++ ){
            
            // Store attributes for this glyph
            var unicode = glyph[ i ].getAttribute( "unicode" );
            var name = glyph[ i ].getAttribute( "glyph-name" );
            var horiz_adv_x = glyph[ i ].getAttribute( "horiz-adv-x" );
            if( horiz_adv_x == null ){ var horiz_adv_x = p.glyphTable[ url ][ 'horiz_adv_x' ]; }
            
            var buildPath = function buildPath( d ){ 
              
              var c = regex( "[A-Za-z][0-9\- ]+|Z", d );                                                    
              
              // Begin storing path object 
              var path = "var path={draw:function(){curContext.beginPath();curContext.save();";
              
              var x       = 0,
                  y       = 0,
                  cx      = 0,
                  cy      = 0,
                  nx      = 0,
                  ny      = 0,
                  d       = 0,
                  a       = 0,
                  lastCom = "",
                  lenC    = c.length - 1;
              
              // Loop through SVG commands translating to canvas eqivs functions in path object
              for( var j = 0; j < lenC; j++ ){
                
                var com = c[ j ][ 0 ],
                    xy   = regex( getXY, com );
       
                switch( com[ 0 ] ){
                
                  case "M": //curContext.moveTo(x,-y);
                    x = parseFloat( xy[ 0 ][ 0 ] );
                    y = parseFloat( xy[ 1 ][ 0 ] );              
//!                 Brackets needed on (-y)?
                    path += "curContext.moveTo("+ x +","+ (-y) +");";
                    break;

                  case "L": //curContext.lineTo(x,-y);
                    x = parseFloat( xy[ 0 ][ 0 ] );
                    y = parseFloat( xy[ 1 ][ 0 ] );
                    path += "curContext.lineTo("+ x +","+ (-y) +");";
                    break;

                  case "H"://curContext.lineTo(x,-y)
                    x = parseFloat( xy[ 0 ][ 0 ] );
                    path += "curContext.lineTo("+ x +","+ (-y) +");";
                    break;

                  case "V"://curContext.lineTo(x,-y);
                    y = parseFloat( xy[ 0 ][ 0 ] );              
                    path += "curContext.lineTo("+ x +","+ (-y) +");";
                    break;

                  case "T"://curContext.quadraticCurveTo(cx,-cy,nx,-ny);
                    nx = parseFloat( xy[ 0 ][ 0 ] );
                    ny = parseFloat( xy[ 1 ][ 0 ] );

                    if( lastCom == "Q" || lastCom == "T" ){

                      d = Math.sqrt( Math.pow( x - cx, 2 ) + Math.pow( cy - y, 2 ) );
                      a = Math.PI+Math.atan2( cx - x, cy - y );
                      cx = x + ( Math.sin( a ) * ( d ) );
                      cy = y + ( Math.cos( a ) * ( d ) );

                    }else{
                      cx = x;
                      cy = y;
                    }
                    
                    path += "curContext.quadraticCurveTo("+ cx +","+ (-cy) +","+ nx +","+ (-ny) +");";
                    x = nx;
                    y = ny;
                    break;
                     
                  case "Q"://curContext.quadraticCurveTo(cx,-cy,nx,-ny);
                    cx = parseFloat( xy[ 0 ][ 0 ] );
                    cy = parseFloat( xy[ 1 ][ 0 ] );
                    nx = parseFloat( xy[ 2 ][ 0 ] );
                    ny = parseFloat( xy[ 3 ][ 0 ] ); 
                    path += "curContext.quadraticCurveTo("+ cx +","+ (-cy) +","+ nx +","+ (-ny) +");";              
                    x = nx;
                    y = ny;
                    break;

                  case "Z"://curContext.closePath();
                    path += "curContext.closePath();";
                    break;

                }

                lastCom = com[ 0 ];

              }

              path += "doStroke?curContext.stroke():0;";
              path += "doFill?curContext.fill():0;";
              path += "curContext.restore();";
              path += "curContext.translate("+ horiz_adv_x  +",0);";            
              path += "}}";

              return path;

            }
                     
            var d = glyph[ i ].getAttribute( "d" );
            
            // Split path commands in glpyh 
            if( d !== undefined ){
            
              var path = buildPath( d );
              eval( path );
              
              // Store glyph data to table object
              p.glyphTable[ url ][ name ] = {
                name        : name,
                unicode     : unicode,
                horiz_adv_x : horiz_adv_x,
                draw        : path.draw
              }

            }
         
          } // finished adding glyphs to table
          
        }
        
        // Create a new object in glyphTable to store this font
        p.glyphTable[ url ] = {};
        
        // Begin loading the Batik SVG font... 
        loadXML( url );
        
        // Return the loaded font for attribute grabbing
        return p.glyphTable[ url ];
    }



    ////////////////////////////////////////////////////////////////////////////
    // Class methods
    ////////////////////////////////////////////////////////////////////////////
    
    p.extendClass = function extendClass( obj, args, fn ){
      if( arguments.length == 3 ){
        fn.apply( obj, args );
      }else{
        args.call( obj );
      }
    };

    p.addMethod = function addMethod( object, name, fn ){

      if( object[ name ] ){
      
        var args   = fn.length,
            oldfn = object[ name ];
        
        object[ name ] = function(){
          
          if( arguments.length == args ){

            return fn.apply( this, arguments );

          }else{

            return oldfn.apply( this, arguments );

          }
        
        };
      
      }else{
      
        object[ name ] = fn;
      
      }
    
    };
    
    

    ////////////////////////////////////////////////////////////////////////////
    // Set up environment
    ////////////////////////////////////////////////////////////////////////////
    
    p.init = function init(code){

      p.stroke( 0 );
      p.fill( 255 );
    
      // Canvas has trouble rendering single pixel stuff on whole-pixel
      // counts, so we slightly offset it (this is super lame).
      
      curContext.translate( 0.5, 0.5 );    
          
      // The fun bit!
      if( code ){
        (function( Processing ){
          with ( p ){
            eval(parse(code, p));
          }
        })( p );
      }
    
      if( p.setup ){
        inSetup = true;
        p.setup();
      }
      
      inSetup = false;
      
      if( p.draw ){
        if( !doLoop ){
          p.redraw();
        } else {
          p.loop();
        }
      }
      

      //////////////////////////////////////////////////////////////////////////
      // Event handling
      //////////////////////////////////////////////////////////////////////////
      
      attach( curElement, "mousemove"  , function(e){
      
        var scrollX = window.scrollX != null ? window.scrollX : window.pageXOffset;
        var scrollY = window.scrollY != null ? window.scrollY : window.pageYOffset;            
      
        p.pmouseX = p.mouseX;
        p.pmouseY = p.mouseY;
        p.mouseX   = e.clientX - curElement.offsetLeft + scrollX;
        p.mouseY   = e.clientY - curElement.offsetTop + scrollY;    

        if( p.mouseMoved ){ p.mouseMoved(); }
        if( mousePressed && p.mouseDragged ){ p.mouseDragged(); }
        
      });
      
      attach( curElement, "mouseout" , function( e ){ p.cursor("auto"); });      
      
      attach( curElement, "mousedown", function( e ){      
        mousePressed = true;      
        switch(e.which){
          case 1: p.mouseButton = p.LEFT; break;
          case 2: p.mouseButton = p.CENTER; break;
          case 3: p.mouseButton = p.RIGHT; break; 
        }        
        p.mouseDown = true;        
        if( typeof p.mousePressed == "function" ){ p.mousePressed(); }
        else{ p.mousePressed = true; }
      });

      attach( curElement, "contextmenu", function( e ){
        e.preventDefault();
        e.stopPropagation();
      });

      attach( curElement, "mouseup", function( e ){
        mousePressed = false;
        if( p.mouseClicked ){ p.mouseClicked(); }        
        if( typeof p.mousePressed != "function" ){ p.mousePressed = false; }
        if( p.mouseReleased ){ p.mouseReleased(); }
      });

      attach( document, "keydown", function( e ){
        keyPressed = true;
        p.key = e.keyCode + 32;               
        var i, len = p.codedKeys.length;        
        for( i=0; i < len; i++ ){
            if( p.key == p.codedKeys[ i ] ){
              switch(p.key){
              case 70: p.keyCode = p.UP        ; break;
              case 71: p.keyCode = p.RIGHT    ; break;
              case 72: p.keyCode = p.DOWN      ; break;
              case 69: p.keyCode = p.LEFT      ; break;
              }
              p.key=p.CODED;
            }
        }
        if( e.shiftKey ){ p.key = String.fromCharCode(p.key).toUpperCase().charCodeAt( 0 ); }
        if( typeof p.keyPressed == "function" ){ p.keyPressed(); }
        else{ p.keyPressed = true; }
      });

      attach( document, "keyup", function( e ){
        keyPressed = false;
        if( typeof p.keyPressed != "function" ){ p.keyPressed = false; }
        if( p.keyReleased ){ p.keyReleased(); }
      });

      function attach(elem, type, fn) {
        if( elem.addEventListener ){ elem.addEventListener( type, fn, false ); }
        else{ elem.attachEvent( "on" + type, fn ); }
      }

    };

    return p;
    
  }

})();
